Unturned steam1/19/2024 I would be hesitant to convert the project to use it directly in case it gets replaced again. As a shorter-term goal it should be doable to add controller icons alongside some existing menus, but that also depends on direct controller support rather than emulating key presses.īuilt-in controller support is again complicated by Unity’s new Input System. In a similar vein, for the key prompts it would be helpful to format a glyph (button icon) into the rich text, but it varies by UI framework: IMGUI does not support this, uGUI supports inserting sprites with Text Mesh Pro, and I have not looked into it for UI Toolkit yet. For example I am not sure if we can even safely abstract setting an up/down/left/right navigation per-element across all three. Until UI Toolkit is stabilized the game needs to work around the lowest common denominator of supported features. Further complicating matters is Unity’s newest UI framework “UI Toolkit” which is not fully recommended by them yet. uGUI has gamepad support, but none of the game’s menus have those navigation links configured. Even with a keyboard this is becoming problematic because there are no keys left for new features.Ĭurrently the game supports enabling either of Unity’s older UI frameworks: IMGUI (oldest) or uGUI (newer). Far more inputs than controller buttons.Key prompts are formatted into text by name, e.g.Text inputs do not open the on-screen keyboard.Menus do not support the D-pad nor the accept/back face buttons.On the game’s end, however, the lack of built-in controller support is badly noticeable: (Each dual-rendering setting almost doubles the draw time, and the speedtrees ought to be replaced with manually-created models sooner or later anyway.) Enabling ultra graphics except landmarks, dual-render reflections, dual-render scopes, and speedtrees achieves 50-60 FPS. thumb trackpad to control the mouse in menus. When they were first announced I placed a reservation, but did not request a devkit because I knew Unturned has a long way to go before it will be a seamless experience.Īs far as the Steam Deck itself: performance-wise it runs Unturned reasonably well, and emulates most of the PC inputs nicely e.g. I am really excited about the Steam Deck both as a developer and PC gamer.
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